Obsidian Shards of Infinity Style

Black Shards Fall Like Ice
Cost: 8m; Mins: Martial Arts 5, Essence 4; Type: Simple
Keywords: Combo-Basic, Obvious, Shaping
Duration: Instant
Prerequisite Charms:: None
…who broke her mirror, and dropped the pieces to the ground.

With a shout, a step, and a ringing clap, the martial artist calls forth a rain of sharpened glass. Her player makes an unarmed martial arts attack that adds +(Essence) to the raw damage, which is made lethal, and adds the Piercing Tag. The martial artist releases shards bearing every possible attack she didn’t do in an area centered no farther than (Essence x25) yards away that is (Martial Arts x5) yards wide. The multitude of the falling shard overwhelm any attempt to parry them, making the attack unparriable. These highly reflective shards persist until the end of the scene. Anyone who moves over the area at faster than half speed is hit by a one-time environmental effect that deals (Essence)L damage with a Trauma of (Martial Arts). While the creation of the black shards is a Shaping effect, the actual attack is not. The martial artist is not immune to this attack.

Ripple in the Silvered Glass
Cost: 10m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Reflexive (Step 1 or Step 5)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms:: None
She thought to repair it, but was arrested by the sight of the scattered shards.

The Sidereal brings her hands together, then parts them as if he were opening a pair of curtains. On a successful dice-roll, this Charm posits an alternative outcome, which then becomes true. The Sidereal may say that her attacker, for example, stumbled and fell at her feet or that the ship’s navigator plotted a course that sent the ship in the other direction. Perhaps a potential suitor leans in for a kiss, only to head-butt the princess instead. For scope, but not anything else, consider the poor victim to have catastrophically botched that roll as per breaking an oath enforced with the Eclipse Anima rather than succeeding. Used during an attack sequence, this may be used in Step 1 to cause an opponent to botch their DV (setting all DVs to 0) or as the defender in Step 5 to cause the attacker to botch their roll. Stunt dice and rewards do not apply to the affected roll.

This functions as though it were a native Sidereal Charm altering fate—except that it works on things outside fate as a Shaping effect—allowing people to spend 3wp to realize causality has been affected. If the victim does so, they may roll (Wits + Awareness) with an internal penalty equal to the Sidereal’s Martial Arts and a difficulty equal to half the Sidereal’s Essence. If successful, the victim ignores the Sidereal’s attempt to alter causality and the roll passes or fails on its own merits. This is considered a unique Flaw of Invulnerability

This Charm may be used against non-sentient things, in which case it works automatically. Furthermore, as a permanent effect, the Sidereal is alerted to any action launched through a reflective surface at the martial artist—for example, someone scrying him in a forest pool—and can choose to pay for this charm and likewise deflect that action as well.

Reaching Through the Mirror
Cost: 10m, 1+wp; Mins: Martial Arts 5, Essence 4; Type: Simple
Keywords: Combo-Basic, Shaping
Duration: One scene
Prerequisite Charms:: None
which showed so many visions of her face.

Gesturing at as many opponents as she spends points of willpower, the Sidereal calls that opponent’s reflection to face her. Any reflective surfaces up to (Martial Arts) yards from the target, no matter how they are angled, show that person. For the rest of the scene, the martial artist can attack the reflection of her foe with even more facility than she could attack the foe himself. Attacks against the reflections are transfered to their respective opponents as Undodgable, Piercing, Shaping attacks. An attack that somehow hits multiple reflections is only transferred once.

Shattering the Balance
Cost: 8m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Simple
Keywords: Combo-Basic, Compulsion, Illusion
Duration: Instant
Prerequisite Charms:: Black Shards Fall Like Ice, Ripple in the Silvered Glass, Reaching Through the Mirror
She put the pieces back together at all the wrong angles,

Catching her target’s eye, the martial artist strikes her reflection—and the target’s mind shatters into madness. The martial artist makes an unarmed martial arts attack that targets the victim’s MDVs rather than their normal DVs. The attack substitutes the target’s Willpower + Conviction as soak with zero hardness instead of their normal soak and hardness. The attack deals no damage. Instead, every success on the damage roll means the target must spend a point of willpower or allow the martial artist to to switch the emotional context of one intimacy the target has with the emotional context of another intimacy they have. Furthermore, the victim will “replace” those two intimacies in all relevant memories—which can result in some very unorthodox life stories. As a separate compulsion effect, the victim must always resist any attempt to alter or erode those intimacies and memories unless he spends 1wp per action.

The emotional context of those intimacies may not be further changed except by another application of this charm, only eroded. Only eroding the intimacy and then creating an intimacy that matches the original context can restore a victim’s memories. The Sidereal may use this on herself as a Reflexive (Step 2 and/or Step 10) charm.

Obsidian Shards of Infinity Form
Cost: 10m; Mins: Martial Arts 5, Essence 5; Type: Simple
Keywords: Form-type, Obvious, Shaping, Overdrive
Duration: One scene
Prerequisite Charms:: Shattering the Balance, one complete Celestial Martial Art
and was delighted at the image of herself.

Enemies cannot easily find the person behind the Obsidian Shards of Infinity Practioner’s endless reflections. Any time a reflective surface catches a glimpse of the Sidereal, she may choose to cause that surface to hold her image as long as she maintains this form—regardless of her location or orientation. Further, the images may also produce echoes of her voice if she so chooses. Once every time the Sidereal’s DV refreshes, she may reflexively shatter her own body and “become” one of her reflections that are within (Essence x10) yards. The ST secretly rolls a die. If that roll is a one, the ST may choose which reflection the Sidereal becomes and inform her of that choice at any point before her DV refreshes. If done in response to an attack, this is a Step 9 counterattack that resolves after the attack that triggered it. If the Sidereal has done this since the last time her DV refreshed, she is considered to meet the requirements to re-establish surprise, since it is often impossible to follow which of the Sidereal’s reflections is real. Other than confusion, being a reflection offers no particular defense. On the Sidereal’s next action tick they automatically step out of the reflective surface (regardless of its size), and that surface becomes incapable of bearing her image until the next moonrise.

The Sidereal also gains an overdrive pool of 10 motes while this form is active. Initially empty, the Sidereal gains 1 mote on any tick where at least one character other than the Sidereal does at least one thing categorically impossible (to a maximum of 1 mote per tick). This includes dodging the undodgeable, parrying the unparriable, or successfully defending against a surprise attack. Perfect effects do not inherently allow the Sidereal to gain a mote unless they also do one of the above. Other “impossible” things may fill this pool at the storyteller’s discretion. The Sidereal also gains 2 motes at the end of any action tick where no one else in the combat is aware of who and what she is; and/or aware of her exact location. Other characters who know this charm do not count as “someone else" for these purposes. If the Sidereal is co-located through Draw Forth One Shard, only one of the Sidereal’s images need to be hidden to gain motes from this charm.

The Mirror Does not Lie
Cost: 8m, 1wp; Mins: Martial Arts 5, Essence 5; Type: Simple (Speed 5, -1 DV)
Keywords: Combo-Basic, Shaping
Duration: Instant
Prerequisite Charms:: Obsidian Shards of Infinity Form
The Elder Sutra of Reflection: The maiden wanted to show everyone how wonderful she looked,

Reflections don’t just portray the world, they give back a new vision. The Sidereal causes the core of her being to become a reflection of another’s primal being. By allowing her own imperfections to bleed through this transformation, they become a part of what the Sidereal reflects. The Sidereal performs an unarmed martial arts attack. Rather than resolving her attack’s Step 10 as normal, apply the results of any attack that the Sidereal is still suffering from to the target. The results are removed from the Sidereal and applied to the target. For all intents and purposes, including people’s memories, the attack that hit the Sidereal was always aimed at and a successful attack against the target. This alteration of memory functions like Sidereal charms that alter fate. Only the Sidereal and the original attacker’s memories are left untouched. This charm carries the Compulsion, Crippling, Emotion, Illusion, Poison, and/or Sickness keywords if the attack it intends to transfer had those keywords.

Vanished Within the Glass
Cost: 15m, 2wp; Mins: Martial Arts 5, Essence 6; Type: Simple (Speed 5, -1 DV)
Keywords: Combo-OK, Touch, Shaping, Sorcerous
Duration: Indefinite
Prerequisite Charms:: The Mirror Does not Lie
but it seemed as though none could see it.

Who can resist looking in a mirror? The Sidereal shows her enemy her reflected image—and while the enemy looks, he throws her in. With a mere touch, the target vanishes. They find themselves in a mirrored world, a replica and a shell created from everything that has ever been reflected. Only inanimate objects and others who have been subjected to this charm are there, except where there are mirrors. Mirrors act as windows, allowing the target to peer into the real world and be seen there, but never to speak. This charm may also be used on any mirror while in either world, turning the window into an open portal for one scene. While inside the mirrored world, a person will find themselves not needing any type of sustenance.

Draw Forth One Shard
Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 6; Type: Simple
Keywords: Combo-Basic, Obvious, Shaping
Duration: One Scene
Prerequisite Charms:: Obsidian Shards of Infinity Form
So she painted a self-portrait

The martial arts extends a hand of friendship to one of her reflections. A hand reaches out of the mirror in response and thus, the martial artist pulls out one of her own images to fight for her. The affected reflective surface is rendered unable to hold the martial artist’s image until the moonrise after this charm ends. This duplicate is not actually a clone, but instead the same martial artist existing in two locations. Move and Dash actions allow all of the martial artist’s images to move independently. Co-locating with this charm does not otherwise allow the martial artist to have more actions, but any action may originate from either image. Likewise, since this is the martial artist co-locating and not her creating a separate entity, any action directed at either image is targeting the martial artist, and any effect applied to the martial artist affects all images. In the case of attacks that would affect multiple images, the martial artist is still only affected once. Flurries involving actions originating from multiple images are automatically considered to be coordinated attacks with one another. The Sideral may reflexively end the commitment to this charm and decide which of the images will remain, and causing all others to disappear. If done in response to an attack, this counts as a Step 9 counterattack that resolves after the attack that triggered it.

Draw Forth Every Shard
Cost: –(+5m per Image, +1wp or +5m); Mins: Martial Arts 6, Essence 6; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms:: Draw Forth One Shard
and portrait after portrait after that

This charm enhances its prerequisite as well as Obsidian Shards of Infinity Form. Draw Forth One Shard may now be used on any of the martial artist’s reflections, regardless of whether or not she can touch it. The image appears next to the reflective surface. Furthermore, she may draw forth as many duplicates as she desires by spending a 1wp surcharge and committing 5m per image created. The martial artist lowers the penalties for flurrying by 1 per image involved in the flurry (remember, there is no “original” for these purposes). The martial artist may also cause images to cease to exist one at a time by reflexively de-committing 5 motes per image. If done in response to an attack, this is resolved as a Step 9 counter-attack that resolves after the attack that triggered it.

If the martial artist chooses to spend +5m when activating Obsidian Shards of Infinity Form, then all of the martial artist’s reflections (actual reflections, not duplicates) gain a small degree of sentience. They may all look like, do, and say different things so as to confuse onlookers. Further, the martial artist may cause any attack or action to originate from any of her reflections—the reflection reaches out of the mirror as necessary to perform the attack.

Echoes of Infinity
Cost: –(+5m or +5m, +1wp); Mins: Martial Arts 6, Essence 7; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms:: Vanished Within the Glass, Draw Forth Every Shard
until she made everyone look at her

Mirrors opposed to mirrors seem endless. This charm enhances the Obsidian Shards of Infinity Form. By increasing its cost by 5 motes, the Sidereal may hide her image in the corners of reflections, just out of sight. Sometimes people will catch a Sidereal using this charm for just a moment, out of the corner of their eye—but never enough to be sure. Although no mirror can be rendered unable to bear the Sidereal’s reflection, all of her reflections are effectively invisible. She may use Obsidian Shards of Infinity Form’s ability to transport to reflections once per tick, and never with any error. If Draw Forth One Shard has been used, all images transport at the same time (possibly to different mirrors). Finally, the Sidereal is aware of everything else that’s in a reflective surface with her reflection

This charm may also enhance Vanished Within the Glass. By spending an additional five motes and one willpower, the target’s reflection is also hidden, rendering them unable to be seen or heard unless the Sidereal chooses to allow it. Even within the context of the mirror world, they are unable to affect, be affected, be seen, or be heard by anything. As an additional benefit, the Sidereal can cause the victim to instantly teleport inside the reflection of any mirror the Sidereal is currently looking in, and can always choose to have themselves be the only one to see or hear it.

Breathing on the Black Mirror
Cost: –(+5m, 1wp); Mins: Martial Arts 7, Essence 7; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms:: Echoes of Infinity
and they all believed her.

They say a person’s whole life flashes before their eyes before they die. In truth, this is but a pale reflection that serves only as a lukewarm reminder in a person’s last moments. Those images are but memories that can’t be changed—except by a master of the Obsidian Shards of Infinity Style. This charm enhances the Obsidian Shards of Infinity Form charm, increasing its cost by 5m, 1wp. When the Sidereal “kills” someone while the form is thus active, they are given access to the core of a person’s soul and every strand of their destiny. This charm alters fate like a sidereal charm. It takes place in that moment just before death, when the target has no motes of essence, no willpower, no empty health levels, all commitments have lapsed, and is otherwise defenseless.

The Sidereal may rewrite how the scene went in relation to herself and her defeated foe, and fate agrees. Both causality and people’s memories fall in line with the Sidereal’s interpretation of events, although she can never describe someone as violating their intimacies or motivation. She may choose to have used any combination of charms and attacks in any number on the foe, all for free and all to whatever degree of success the Sidereal chooses, instead of whatever actually happened. She may also decide who, if anyone, remembers any attacks on the defeated for (the original or the altered version). The new effects are applied rather than what actually happened. Likewise, the Sidereal may remove the most direct effects and health levels inflicted by the defeated foe’s actions as though they were never there, although this can not bring someone back to life. The Sidereal may not choose to apply any action that requires long ticks, such as most social actions—the period of time she can control is too brief.

If the Sidereal chooses to kill the subject, they may have fate erase the person’s body and all evidence of the murder. She may also, in this instance, retroactively erase the target from the existence—all memories and records involving the subject are altered to account for them not being there and all intimacies involving the defeated foe are erased. This is an illusion effect that requires 1wp per intimacy to be preserved and 3wp for all memories to remain intact. If the Sidereal chooses to not kill the defeated foe and knows Avoidance Kata, they may immediately use it on that person’s behalf. Either way, she may choose whether or not everyone in the scene remembers the subject even being there. Remember, although the alteration of fate is broad in its scope, it is still one effect and anyone may spend 3wp to retain their true memories.

Obsidian Shards of Infinity Style

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